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Planetary Annihilation Titans

Company: Uber Entertainment

Release: August 18, 2015

Role: Creative Director

Note: Came over from Human Resources in order to help finish the game. 

Work

  • Updated single player experience

  • Game Balance

  • Unit design

  • Tutorial

Learnings:

  • DLCs are great for correcting community mistakes with a Kickstater campaign.

  • It was the first time I was able to work with a young designer and see them grow. I used both teaching via example and using coaching sessions.

  • Fans love big units. I knew this before, but it was even more obvious on Titans.