Company: Uber Entertainment
Release: September 5, 2014
Role: Creative Director
Note: Uber Entertainment's huge Kickstarter in 2012 kicked off this game. Returning to my RTS roots I worked on both Toy Rush and PA at the same time.
Built the entire single player experience in two months with one engineer
General gameplay mechanic design
Juggling Game Director on one game and being designer on another is a difficult challenge.
One of the strongest scoping challenges I had. Two months to pull off an entire single player and we did it by carefully constructing how our procedural generation worked.
Games can actually be too big. PA is the first game where a player's ability to pay attention to everything is a resource.
I learned ton about using Kickstarter. That can be found here: