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Command & Conquer Generals: Zero Hour

Company: Electronic Arts - Los Angeles

Release: September 22, 2003

Role: Senior Designer

Work

  • Designed the 9 'Generals' factions

  • Wrote skirmish AI

  • Designed and implemented Toxin General challenge

Learnings:

  • Implementing design ideas in-engine is more effective than a design doc when communicating your design.

  • Take initiative to change things for the better.

  • Learned the basics of writing a skirmish AI

  • Learned the basics of map design, combat area design, and game balance