Command & Conquer Generals: Zero Hour
Company: Electronic Arts - Los Angeles
Release: September 22, 2003
Role: Senior Designer
Designed the 9 'Generals' factions
Wrote skirmish AI
Designed and implemented Toxin General challenge
Implementing design ideas in-engine is more effective than a design doc when communicating your design.
Take initiative to change things for the better.
Learned the basics of writing a skirmish AI
Learned the basics of map design, combat area design, and game balance