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The Lord of the Rings: The Battle for Middle Earth

Company: Electronic Arts - Los Angeles

Release: December 6, 2004

Role: Senior Designer

Note: Was brought into this project after an un-shipped version of Command & Conquer 3 was cancelled

Work

  • Wrote skirmish AI

  • Designed and implemented Toxin General challenge

Learnings:

  • This project produced the EA_Spouse blog. Perpetual crunch destroys lives.

  • Scoping is incredibly important but difficult to do well.

  • A well written AI can help make campaign maps easier to build.

  • AI 'Smartness' is about the player's perception, not how 'smart' the AI actually is.