The Lord of the Rings: The Battle for Middle Earth
Company: Electronic Arts - Los Angeles
Release: December 6, 2004
Role: Senior Designer
Note: Was brought into this project after an un-shipped version of Command & Conquer 3 was cancelled
Wrote skirmish AI
Designed and implemented Toxin General challenge
This project produced the EA_Spouse blog. Perpetual crunch destroys lives.
Scoping is incredibly important but difficult to do well.
A well written AI can help make campaign maps easier to build.
AI 'Smartness' is about the player's perception, not how 'smart' the AI actually is.